Saturday, February 26, 2011

C2toDS With C1toDS

Since I’m getting tired of hearing about it…

C2toDS DOES NOT WORK WITH C1toDS.

THERE IS NOT, AND WILL NOT BE, A FIX FOR THIS ISSUE, AS THERE IS NO IDENTIFIABLE REASON FOR THEIR INCOMPATABILITY OTHER THAN ENGINE LIMITS. IT IS NOT AN ERROR WITH C2TODS.

You MAY get lucky if you install C1toDS AFTER C2toDS, but even that doesn’t work all the time.

Saturday, February 12, 2011

Developer’s Challenge! #1

 

Spending hours upon hours developing C2toDS, I rarely get to actually go back and play Creatures 2, but I can think of many awesome cobs I loved to play with, and many things I wanted to add to C2 (Which become inspiration for things I’m doing in C2toDS!).

So I got to thinking, why not put out a challenge of sorts?  C2 was a great, if neglected, game. There was so much that could have been done, but never was.  I want to see more for C2. Things to inspire me, things to make me want to play it!

In short, I want to see 10 new cobs for Creatures 2.

But that’s not all! I also want to see things from Creatures 2 brought to DS/C3.

I want 10 new agents either based on something in C2, cobs from C2 converted (with permission from their respective owners) to DS/C3, cobs originally for C2 remade and re-imagined for DS, or cobs made specifically for C2toDS.

And finally, there might be something in it for those who make cobs! Maybe I’ll port your cobs to C2toDS, maybe you’ll get to beta-test the next release, or maybe you’ll get a sneak peak at something I’m doing on the side! ;) 

Either way you’ll be rewarded by enriching the community with your contributions and helping to inspire Liam and I to develop!

There’s no deadline for this challenge, or limit to the number of contributions, so start developing!

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Not an agent engineer or a cobbler and feeling left out? Don’t! More opportunities in various categories will be given, so that everyone can do their part! :)

Friday, February 11, 2011

Release 2.1

Get Release 2.1 here!

Just fixed a couple small bugs, and tried to make it Mac compatible by attempting to remove the rainbow spew. Unfortunately I have no Mac testers at this time, so I don’t know if I succeeded. I also fixed a small map bug that prevented tall creatures from traveling into the Greenhouses.

Remember that you MUST, MUST, MUST, MUST delete all sprite files in your Images directory beggining with the prefix, “moe_C2toDS_” and inject C2toDS into a NEW WORLD, IF you’re upgrading from the FIRST release. If you don’t, things will mess up! The cheese machine and lifts in particular.

Download Mirror 1

Wednesday, February 2, 2011

C2toDS Release 2!

The highly anticipated C2toDS Release 2 has arrived and it’s jam-packed with all kinds of goodies!

Such additions include:

  • Full transportation system, including to and from Albia and the Capillata
  • A wide variety of Albian plants and wildlife
  • New additions to C2 such as the Air Trolley (among other exciting additions)
  • New vendors
  • Toys!
  • ...and a few secrets to discover! ;)

Get it here!

And don’t forget to get the music here!

The first release had dependency bugs and would not inject. If you were unable to install the first release, you can re-download the whole thing above, or download this somewhat smaller patchSorry for the inconvenience.

This release is far from finished. Send bug reports to:

C2toDS (-at-) Gmail.com (CAOS errors only, please)

And as always, we love your feedback! Leave your comments below or on our Facebook page. :)

 

Credits and Shout Outs!

I forgot to put this in the credits, but I really should give a big shout out Elastic Muffin for giving us a sub-domain and bandwidth to host C2toDS so we don’t have to deal with those nasty file-share sites!  Thanks EM!

Also, thanks to Aquashee, for assisting me with some post-release beta testing, and for ideas and suggestions. :)

And of course, Liam, my partner in crime, for coding things, and a whole boatload of other Liamnessness…plus for poking and prodding me into make a new release. ;)

And last but not least, the community, for not dying on me! Stay strong! Stay supportive! Keep developing, commenting, drawing, writing, or whatever it is you do to contribute to the Creatures Community. Thanks!