Monday, June 14, 2010

What preview would you like to see next?

C'mon guys and girls, what sort of preview would you like to see next from the infamous Moe and Liam?

15 comments:

  1. Personally I love the environments in the creatures games, and C2 probably had the most beautiful ones. I'd like to see more stuff on the plant and animal life for C2toDS.

    It wouldn't be an interesting to SEE, but I'd also like to have the CAs working properly. At the moment my norns aren't able to sense food on lower levels :(

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  2. The CAs are working properly; I would imagine that the problem is the food you have either isn't emitting food-smell or isn't emitting enough.

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  4. @Liam
    Unless there's been some changes made since I downloaded the last version I'd say there is an issue.

    I put some of the default fruit (apples say) on one level, then place a scenton detector on the floor above and it can't detect anything. Pick it up and move it to the floor below and it gets nearly full. Unless there's something I'm missing (such as a floor-type that doesn't let CAs pass through)?

    I don't think I've had a Norn use a lift of it's own free will. They all just go back and forth between the desert and the ocean to the left.

    I'll do some more tests with different food types and some other CAs and get back to you.

    (Sorry, had a typo in the last post. May have made things confusing.)

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  5. Huh, let me have a think. Moe's far better at this technical stuff than I am.

    In DS, open the command console (CTRL+SHIFT+C) and type "dmap 1" (obviously without quotation marks). This will show you the rooms.

    CAs cannot travel in areas where there are no rooms, and in many instances there are no rooms between levels, as it should be. Smells travel through openings, like where lifts go up and down for example. So for example, smells can't travel directly up from the incubator area, but they can travel right and up through the lift opening. Make sense? :)

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  6. As for the lift issue, I'm not sure. I seem to recall Moe mentioning something about it, but I'll let him confirm/deny himself, as he coded them!

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  7. Maybe the C2 egg mother giving birth if you have done her.

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  8. I'd love to see more of the animal and plant life as well. :)

    @ Pirate-rob: C2 norn eggs popped out of thin air from the hatchery... Maybe you mean the output from the splicer machine, which the ettin eggs were born from?

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  9. The CA issue doesn't appear to be C2toDS related. Even though the rates are set correctly, the engine doesn't appear to be diffusing any of the food smell CA's. I have no explanation or fix for this. It's another CL screw-up as far as I can tell.

    The engine isn't programmed to update those CA's like other CA's. Which probably explains why the Doca command causes an error... They set a gradient up immediately around them; no diffusion, and as soon as the source is gone the gradient vanishes.

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  10. I'd like to see more of the critters or perhaps a little more of how the ecosystem works (if its been changed from C2 that is)

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  11. Updates on various parts of the ecology. Critters! Oceans!

    Seasons, and more weather youtubes.

    Please?

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  12. Is "anything and everything" an appropriate response to the question? Ha ha! I love seeing each and every aspect, from the seemingly tiniest update to the overall world. I do agree with the previous post about YouTube videos: I thoroughly enjoyed viewing those!

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  13. Some animals.. the pitz, bees, ants, butterflies, glowworms, chameleon, zander fish.. you get the idea. Even if their food sources are not included, it would still be a nice preview.

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  14. (Do any of those animals need to eat, come to think of it? I know the ants will sometimes eat detritus, and there's borland..)

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  15. Most critters require food or other sustenance, yeah. :) It's a little more complex than c2. I'm sure we'll have more information on the ecology in the future!

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