Monday, June 28, 2010

The Lost Cave Released!

The Lost Cave Story
The Albian Temple has always been a mystical place, somehow special beyond others, especially to Norns and Ettins. Perhaps it is no wonder that in the eruption following the Lone Shee's departure from Albia, the Temple was saved. Encased in molten lava, the Temple and its surrounds remained untouched as it was flung into space in the explosion. The lava quickly quickly cooled, forming a protective bubble around the Temple. As the Temple travelled through space, the inhabitants began to evolve, forming entirely new species, distinct from those of Albia. Evidence that some other strange race visited the Temple exist in the form of the symbiotic Caveweed and Cavefish, which are totally unlike anything from Albia. Currently, the Lost Cave (as it has come to be called), is in orbit around a sun in some distant part of the universe.

On one of his regular excursions through the Warp, the Lone Shee came across the Lost Cave... and marvelled at the ability of life to exist in almost any circumstance.

The room originally began as a project by artist Bifrost, back in 2004. I (Liam) volunteered to code it, as Bifrost was struggling, and coded several objects before Bifrost and I moved onto other things in our lives and in the community. Several attempts were made to restart the project, but it wasn't until I started working on Creatures 2 to Docking Station with Moe that I began to seriously think about finishing it.

With Moe's help, I pulled together what was existing and between us we added several new things to give the room a little more life, and am now proud to present The Lost Cave to the community.

The Lost Cave and several of the objects were created by Bifrost. Moe worked to create new images for the remaining objects needed, and shared the code-load. Moe made the fantastic c1-style music and added further sound effects and enhancements. A big thank you to our testers pirate-rob and TreeSprite for ensuring everything worked OK, and for pointing out remaining bugs.

Concept and background: Bifrost
Object graphics: Bifrost & Moe
Coding: Liam & Moe
Descriptions: Moe & Liam
Packaging: Liam

Download the Lost Cave here!

Crossposted from the Creatures Development Blog.

Monday, June 21, 2010

Crazy Carrot

Work is preceding apace! Keep your eyes on the blog, we're gonna be making weekly or biweekly posts until release. :)

Creatures 2 to Docking Station was running in the background the other day while I was doing some work on the Biodome, and by chance I scrolled by the Treehouse section… to find this. Oh, dear. Obviously Moe’s population control monitor wasn’t working quite right.

Crazy carrots indeed.


[For the record, I was aware of this problem before Liam injected them. :O  I’m a good coder I tell you! A good coder! – Moe]

Monday, June 14, 2010

What preview would you like to see next?

C'mon guys and girls, what sort of preview would you like to see next from the infamous Moe and Liam?

Sunday, June 13, 2010

Apple Norns Released

Hi all!

I've got an exciting announcement to make... after many years languishing on Moe's harddrive, we dusted off a norn breed hitherto unreleased to the CC! With help from Grendel Man, geneticist extraordinaire, we have a fantastic new breed for you to play with.

Pulled from Moe's archives, these Apple Norns, originally meant to be released with the Canopy, are finally seeing the light of day. You can trace the Apple Norns' ancestry back to the Treehugger norns, though these Norns are very social and love to eat fruit. Their fur is waxy and smooth, making them prefer moist environments. They are at one with nature, and will chase clouds or any kind of weather when homesick. They have a strong immune system; boasting a resistance to ATP Decoupler and Cyanide, which is found in trace amounts inside of apple seeds. They tend to be great navigators and bear eggs with considerable ease.

They occupy Norn Slot Y.

Liam - Forced takeover of the project!!!
Moe - Images
Edash - Concept
GrendelMan - Genetics
Vampess - CFE Genome

You can download the Apple Norns by clicking on the banner above, or clicking here!

And by popular request, some pictures of the Apple Norns ingame:

Crossposted from the Creatures Development Blog.

Wednesday, June 2, 2010

Terra Reborn

Terra Reborn is a beautiful, well crafted room, and it was one of the first to bring that touch of the former worlds back to Docking Station. 

I often inject other people’s metarooms and play a bit to glean some inspiration from the room and the series.  As I played Terra Reborn I remembered it’s primary complaint at release: it overlapped with the Creatures 3 Norn Terrarium, making it impossible to use in a docked DS world.

It struck me that now that the Map has been expanded, there’s no need to worry about room placement, and Terra Reborn wouldn’t be that hard to move.

I set about an hour aside yesterday and moved it, so it is now injectable in a Docking Station world docked with the C3 Ark. 

With Liger’s permission, I am releasing it.  Those of you who visit the NEW Creatures IRC Chatroom, got a chance to use it early yesterday. :)

Enjoy this touch of Albia while you wait for C2’s next release. :)

Notes: It is not compatible with C3 Standalone, and does not have it’s own Room Icon (It actually used the C3 Norn Terrarium’s.)

[Room Plan Notes:]

X: 10032 Y: 0 Width: 2688 Height: 1111