Showing posts with label Daily Bibbles. Show all posts
Showing posts with label Daily Bibbles. Show all posts

Saturday, May 8, 2010

Water, Water, Everywhere

And Norn’s don’t drink a drop…

dailybibbles fountain Let me begin by expressing my greatest displeasure with Creature Labs for excluding this functionality in Creatures 3/DS. –_- If Norns are supposed to be the most advanced biological/artificial life simulation in the world, why on earth don’t they need to drink water? In fact, they completely removed potionthe “drink” classifier from Creatures 3/DS, it’s closest equivalent now being “potion”.

lemoncarrotcheeseapple Ok, sure, some animals get their water demands from eating fruits and such, but Norns eat cheese, carrots, and the occasional lemon or apple. They certainly shouldn’t get enough water from these!

So what am I to do with all these water pumps and fountains in pumpCreatures 2? Make them “potion”? Does C3/DS creature biochemistry even require water? What purpose will they serve if not? I guess I’ll decide when the time comes…

Daily Bibbles: Engine Speed, and other Velocities.

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Creatures 2 and Docking Station are two very different games, and through the development, I find myself constantly discovering dissimilarities.

One of the first things I noticed is the speed of the engine! Ticks in Creatures 2, and the engine in general, run much slower. When I tried to match lifespans of plants from Creatures 2 to Docking Station, for instance, I found them growing too fast!

ballhand[1]Another thing that’s dissimilar are the physics. They are completely different, though much improved. The red and white stripped beach ball for example bounced to the ceiling with C2 physics settings in DS! But on the flipside, you’re actually able to throw the ball a substantial distance. Creatures 2 left something to be desired in this respect. Mind you, anything was an improvement on Creatures 1’s instant falling!

oceancheese[1] Another thing to note, is Creatures 2 gravity system is far superior to Docking Station in one respect: water. Objects in water actually fall slower in Creatures 2. It’s a shame this wasn’t carried over in Docking Station.