Thursday, May 20, 2010

Motivational Speech

Someone mentioned my motivation- what drives me to work on C2toDS. I want to address that briefly.

I want this community to grow, prosper, and last. What inspires me the most is seeing other people working on projects. Watching them learn and apply their skills- be it fiddling with code, painting a new breed, or boxing out a model in 3D software- all the while making others and themselves happy in the process…that really gets me moving.

I want to see the community bustling with excitement and development! I have not seen this in a long time…

My biggest fear is that I’ll end up developing something for a community that isn’t there. Although I enjoy working on it, the project isn’t made for me- it’s made for you, players, fellow developers, and the community as a whole. Creatures cannot last without you. All my work, all my effort, it’s all in vain if you’re not there.

You want to see this project move like none before it? Go pick up Blender and make something, anything. A toy wheel, a beach ball, a block of cheese or a blueberry muffin, anything! Or grab your digital camera, snap some shots of the fruits on your kitchen table, put ‘em in Gimp, make some sprites, and code an agent of them! Can’t code? Learn, or find someone who can! If Genetics is your thing, go make a new genome, a smarter Norn, more vicious Grendel, or a more kleptomatic Ettin. The more active the community, the happier, and more productive I become.

Gameware has all but abandoned the Creatures series. You are its only Public Relations agents, it’s only form of Marketing, its only members, and its only developers. You, we, are its only chance for survival.

Thank you.

-C3/DS Style Hebe, © Moe 2010

Moe

9 comments:

  1. I guess it is seriously time to step things up, huh? Wow, that inspired me. I'm going to start working on agents right away! War time, here we come!

    ReplyDelete
  2. I don't think anyone could have said it better! The community has kept Creatures going strong for the better part of the last 10 years, and will be the source of activity for the future. I have no idea how to code or do much of anything besides playing the game, but I'm very motivated to go out and learn soon! It's been a pleasure for me to return to the online Creatures community, and I'm so happy to see that the games and players have been around for so long. Here's to many more fruitful years for our community!

    ReplyDelete
  3. I was halfway through and agent but didn't feel like doing but this deffinitaly gave me a boost and i nearly done.

    ReplyDelete
  4. Wow. Your speach, and the link to a free blender download has sped up work on a metaroom, I'm doing, the banshee warship to say the least. Also, love the C3DS hebe, are you planing to make them to come with the room?

    ReplyDelete
  5. That's great news! Blender is a little intimidating at first, but go through the tutorials, take you time. A couple hours learning the basic ropes will be WELL spent.

    And thank you. I'm not really planning on making any breeds. There are too few slots, and too many taken by good breeds for me to choose which ones to overwrite. :/

    ReplyDelete
  6. Ahahaha. Now we have two great guys working on this eh? How did you drag Liam in Moe? Did you "motivate" him with this speech? (which is very inspiring I must say)

    ReplyDelete
  7. This comment has been removed by the author.

    ReplyDelete
  8. No edit function? That's clever, Blogger.

    I had a small amount of free time on my hands, and offered to lend a hand. I'm coding up some of the more tedious things so that our illustrious artist here can spend his time on the more important and interesting things!

    ReplyDelete
  9. GAH! I totally started learning. And I can't for the life of me remember why I stopped. BUT I shall start again! I'd imagine the skills are useful for artist. Does Blender cost lots?

    ReplyDelete